Before each use of either ability, the GM makes an unmodified reaction roll (3d). No Talent bonus, no reaction modifiers apply. Repeated attempts within one hour add -1 cumulative to the reaction roll per attempt. Resets after 1 full hour without use.
| 19+ Excellent |
Ability activates normally. +2 to the attack roll. |
| 16–18 Very Good |
Ability activates normally. +1 to the attack roll. |
| 10–15 Neutral |
Ability activates normally. No modifier. |
| 7–9 Poor |
Ability refuses to activate. The trigger is pulled but nothing fires. 1 HP is still paid — the blood was already drawn. |
| 3–6 Very Bad |
The gun turns against the wielder. GM decides the effect — the attack may blast the wielder, the curse may afflict the wielder, or something worse. 1 HP is still paid. |